A weekend project to practice modelling in Plasticity.
Textured in Substance Painter and Rendered in Blender.
Based on a JBL Speaker i have at home. Look Dev Scene is from Albin Merle - https://www.artstation.com/albinmerleenders.
Fan Art of the Grav Zoomer from Jak and Daxter. Based on the concept of Bob Rafei and the original game model.
Modelled in Zbrush and Blender, Textured in Substance Painter and Rendered in Blender.
Created for an internal competition outside office hours that ran for a month. The challenge to was to create a real time game environment based on Elite's "SAIN".
Created and Rendered in Realtime in Blender Eevee. Textured in Substance Painter.
Small Environment project to learn Unreal Engine 4.
Based on a piece of concept art by Dennis Chan - https://www.artstation.com/artist/dennis_chan
Modelled in Maya, textured using substance painter and rendered in realtime UE4.
Created for an internal competition outside office hours that ran for a month. The challenge to was to create a real time game environment based on Elite's "SAIN".
Created and Rendered in Realtime in Blender Eevee. Textured in Substance Painter.