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Technical Artist
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12+ years Game Development
Bachelors Arts Computer Games Art
Highly creative video games professional with more than 12 years experience in AAA production. 3 in a Senior / Lead role. I’m currently working as a Technical Artist at Rebellion. Focusing on supporting the Environment Art team in Pipeline Creation , Scripting and Shader Creation. I'm very passionate about the efficient creation of assets , having worked in a lead position previously at elite 3d overseeing multiple projects. I can communicate effectively with internal and external teams on a broad range of topics: creative, technical. I'm familiar with a large range of project management tools such as Jira , Shotgun etc. Arts and Design professional with a Computer Games Art (BA) focused in Computer Games from Teeside University. Experienced with a very wide range of development packages and proprietary engines.
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I worked as a Technical Artist at Rebellion on Atomfall. I worked mainly on Optimisation and tooling to support the art team.
I worked as a Technical Artist at Rebellion on Atomfall. I worked mainly on Optimisation and tooling to support the art team.
I worked as Senior 3D Artist at Elite 3D on Overkill's the Walking Dead. Supporting the team at Starbreeze.
I worked as Lead Artist at Elite 3D on Forza Horizon 5. Supporting the team at Playground Games.
I worked as Senior Artist at Elite 3D on Blood and Truth. Supporting the team at Sony London.
I worked as Senior Artist at Elite 3D on Black Ops 4. Supporting the team at Treyarch.
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